Blog
Notes on filmmaking and AI production.
Tools, workflows, rights, and creative control.

The EU AI Act Turns AI Labelling Into a Production Workflow
The EU's Article 50 transparency rules apply from 2 August 2026. For creative teams, the practical job is not to stamp every AI-assisted asset. It is to classify the work, preserve provenance, make the right disclosure visible, and prove the final derivative passed review.
Read post
GenAI Creative Technology Signals: July 17, 2026
This week's useful signals show GenAI moving from experiments into operating systems: Netflix is counting it across titles and advertising, generative video is entering work software, agent instructions are becoming build artifacts, automated attackers are raising the security baseline, and media catalogues are becoming conversational.
Read post
Dollar Shave Club's AI Ad Changes the In-House Production Model
Dollar Shave Club's July campaign is a useful production case because the tools are not the headline. A brand leader wrote the brief, a small internal team reached a first cut in days, and the decision to hire an agency moved from default workflow to a question of specialist craft.
Read post
AI Video Lens Prompts Need More Than a Focal Length
A 35 mm prompt can suggest a look, but it cannot prove field of view, camera distance, focus fall-off, or perspective. The useful workflow turns lens choice into visible relationships and reviews them before the model moves.
Read post
AI Video Workflows Need an Exit Plan
Sora is closing, Veo endpoints are turning over, and Runway Dev is selling one-line model swaps. The buyer lesson is bigger than API convenience: prompts, references, shot intent, approvals, and test cases have to survive the provider.
Read post
GenAI Creative Technology Signals: July 10, 2026
This week's signals are less about one dazzling demo and more about operating pressure: AI-labelled ads, agentic model tiers, live voice interfaces, low-latency image/video APIs, and the marketing workflow discipline needed to turn generative output into commercial learning.
Read post
Tilly Norwood Turns the AI Actor Debate Into a Production Problem
Particle6's plan to build Misaligned around Tilly Norwood matters less because a synthetic performer has been given a feature. It matters because the case forces producers to treat AI characters as rights, labor, disclosure, continuity, and audience-development objects from the first brief.
Read post
Motion Reference Is a Camera Rehearsal, Not a Prompt Shortcut
Adobe Firefly's motion reference control is useful because it moves AI video direction away from vague camera words and toward rehearsable movement. Cinematographers should treat it like a camera test: define the blocking, choose the move, measure the failure, and only then decide whether the generated shot deserves to continue.
Read post
AI Provenance Is Now a Review Workflow, Not a Label
OpenAI's move to pair C2PA Content Credentials with SynthID is a useful signal for creative teams: provenance cannot live at export only. It has to be part of the brief, review trail, client approval, and final delivery pack.
Read post
The Calling: La Santa Furia and the Image Canvas as a Pilot Machine
The useful lesson from our micro-drama pilot is not that AI replaces production. It is that an in-house image canvas, wired into Seedance 2.0, can turn a story world into a testable pilot, poster, cutdown, and launch system before a team commits to a full live-action route.
Read post
The AI Production Workflow Stack for Small Film Teams
AI video only becomes useful when it sits inside a production system: script intent, references, shot logic, rights notes, review loops, exports, and analytics. The model is one engine. The workflow is the product.
Read post
Commercially Safe AI Video Is a Production Standard, Not a Badge
Clients do not only need AI video that looks good. They need usage rights, review trails, brand safety, provenance, disclosure, and a workflow that can survive legal, platform, and stakeholder scrutiny.
Read post
Synthetic Character Continuity Is a Production Problem
AI video models are getting better at keeping people and worlds consistent, but character continuity is not only a face-matching problem. It is a production discipline: design, wardrobe, blocking, performance, edit logic, and approval.
Read post
AI Video Prompting Works Better When You Use Shot Language
The strongest AI video prompts do not pile up camera brands and style words. They describe point of view, blocking, light, lens behaviour, movement, emotional distance, and the job the shot has to do in the edit.
Read post
AI Previsualization for Cinematographers: The Useful Version
AI previsualization is useful when it helps a cinematographer test story logic, light, blocking, location pressure, and impossible shots before a production commits. It is dangerous when it pretends a generated clip is the production plan.
Read post
Why AI Film Festivals Are Becoming Workflow Festivals
AI film festivals are not just screening prompt-made shorts anymore. They are becoming public tests of workflow: continuity, disclosure, tool literacy, production control, and whether a generated image can survive as part of a finished piece of cinema.
Read post
AI Video Tools for Cinematographers: What Helps and What Gets in the Way
AI video tools are becoming useful, but not in the lazy way the marketing often implies. For cinematographers, the value is in reference building, look development, coverage thinking, impossible pitch material, and workflow acceleration. The danger is mistaking output for judgement.
Read post
AI Filmmaking Still Has a Set Problem
This week's AI film news makes the same point from three directions: Tribeca put a fully AI-generated feature in front of an audience, Runway turned AI film into a festival circuit, and iQIYI is selling AI as production infrastructure. The gap is no longer whether AI can make shots. It is whether it understands what a set is for.
Read post
The New AI Question Is Control, Not Whether It Was Used
The weekend's filmmaking, advertising, and commercial AI news all pointed in the same direction: the useful argument is no longer whether AI touched the work. It is who controlled the tool, who signs off the craft, what gets disclosed, and whether the result actually holds up in public.
Read post
Scorsese, AI Storyboards, and the Difference Between a Tool and an Author
I keep coming back to the same uncomfortable line: Martin Scorsese using FLUX to visualise storyboards is a tool story, but the reaction to it is a labour story. When the people who define cinema normalise AI, the pressure is felt first by the people with the least control over the budget.
Read post
The Camera Is Not the Campaign
A personal note on moving from being hired as a cinematographer for one part of the job to building Vertical Haus, where the responsibility includes the offer, the spend, the edits, the landing page, the data, and all the unglamorous work that actually makes an online campaign succeed.
Read post
Amazon Just Made AI Animation Impossible to Ignore
Prime Video's first GenAI animation slate is not just a tech story. It is a rights story, a labour story, a taste story, and a very public trust test for everyone selling AI as creative infrastructure.
Read post
Gareth Edwards Is Right: AI Belongs in the Filmmaking Toolkit
The interesting AI film argument is not whether a model can make a shot. It is how directors, cinematographers, studios, cinemas, and online entertainment platforms use it to expand what can be imagined, tested, built, and experienced.
Read post
Cannes Became the AI Film Industry Stress Test
The 2026 Cannes conversation was not really about whether AI can make images. It was about authorship, rights, workflow, taste, and who gets to stay in the room.
Read post
Creativity After the Call Sheet Goes Quiet
A long note on being creative for a living, what happens when the paid work dries up, and why the healthiest creative outlet might be the one nobody commissioned.
Read post
Building a Personal Site That Behaves Like the Work
A note on the new mikestaniforth.com: cinematic scroll, signal-distorted portraits, AI systems proof, light and dark modes, and the small details that make a portfolio feel authored.
Read post
The Eye-Catching Announcements at Google I/O 2026
I/O 2026 looked less like a product event and more like Google moving Gemini into every surface it owns, from Chrome to cars to glasses.
Read postWhat I Built at Vertical Haus and Why This Site Exists
A launch note on moving from cinematography into AI-first production systems, the Vertical Haus stack, and the new personal website connecting both sides of the work.
Read post